Case Study
The Town Board Game
DriveIQ is a practice platform for driving theory, built around a digital version of the Model Town Board — the same board students have been using in classrooms for decades. I wanted to see what happens when this old teaching tool meets the web.
- Type
- Personal project
- Year
- 2024–2025
- Disciplines
- Coding, Product Design, Learning Design
- Deliverables
- Playable prototype, quizzes, brand system
Bringing an old tool online for a new generation.
The Model Town Board has been at the center of driver education in Kenya for as long as anyone can remember. It’s a physical board with toy cars, used in class to teach road rules. Effective, but static.
I rebuilt it for the web — playable on phone or desktop — so learners can practice anytime, anywhere. The project grew into DriveIQ, a practice platform that adds quizzes and other theory exercises alongside the game.
Some of the things I worked through:
- Coding a playable lane-switching system with checkpoints and level logic
- Designing levels as JSON files to make expansion easy
- Building a simple “How to Play” tutorial
- Adding road sign and rules quizzes to expand beyond the board
- Developing a light brand system with orange, blue, and off-white as core colors
The result is not training, but practice: a way for students to get extra time with concepts outside the classroom.
DriveIQ Palette
A fresh mix of driving-school greens, safety yellow, and deep navy brings the new product site to life while keeping things calm and professional.
Strategy
- Adapt a familiar classroom tool into a digital format
Design
- Town Board as an interactive game
- Simple quizzes to reinforce rules
- Bright but approachable palette
Production
- Playable game built in HTML/CSS/JS
- Levels structured in JSON for flexibility
- Early prototype live at driveiq.replit.app