DriveIQ digital town board interface shown on tablet and phone

Case Study

The Town Board Game

DriveIQ is a practice platform for driving theory, built around a digital version of the Model Town Board — the same board students have been using in classrooms for decades. I wanted to see what happens when this old teaching tool meets the web.

Learning Product Design Coding
Type
Personal project
Year
2024–2025
Disciplines
Coding, Product Design, Learning Design
Deliverables
Playable prototype, quizzes, brand system

Bringing an old tool online for a new generation.

The Model Town Board has been at the center of driver education in Kenya for as long as anyone can remember. It’s a physical board with toy cars, used in class to teach road rules. Effective, but static.

I rebuilt it for the web — playable on phone or desktop — so learners can practice anytime, anywhere. The project grew into DriveIQ, a practice platform that adds quizzes and other theory exercises alongside the game.

Some of the things I worked through:

  • Coding a playable lane-switching system with checkpoints and level logic
  • Designing levels as JSON files to make expansion easy
  • Building a simple “How to Play” tutorial
  • Adding road sign and rules quizzes to expand beyond the board
  • Developing a light brand system with orange, blue, and off-white as core colors

The result is not training, but practice: a way for students to get extra time with concepts outside the classroom.

DriveIQ Palette

A fresh mix of driving-school greens, safety yellow, and deep navy brings the new product site to life while keeping things calm and professional.

Strategy

  • Adapt a familiar classroom tool into a digital format

Design

  • Town Board as an interactive game
  • Simple quizzes to reinforce rules
  • Bright but approachable palette

Production

  • Playable game built in HTML/CSS/JS
  • Levels structured in JSON for flexibility
  • Early prototype live at driveiq.replit.app